![]() “Every Grain of Sand” taps into a moving humility (“Sometimes I turn, there’s someone there, other times it’s only me,” he sings). Shadowing Dylan on vocals is gospel great (and Dylan flame) Clydie King: “I get chills when I hear her just breathe,” Dylan said. Equal parts Blakean mysticism and biblical resonance, the song abandons the self-righteousness that plagued Dylan’s religious work to offer a desperate prayer for salvation. You can also unequip the items and put into another Dweller to explore the Wasteland with full Health.“It’s like one of the great Psalms of David,” Bono says about “Every Grain of Sand,” the spellbinding ballad from Shot of Love that concludes Dylan‘s overtly Christian songwriting phase. If you want to sell or if you don't have enough room for items, you can select all unwanted items to turn them into CAPS, selling them once you hit the " Collect" button. ![]() Once your Dweller arrives back, it's time to collect loots. Prioritize Dwellers placed in your top floor Power Generator, to easily fend of Raiders and Deathclaws (when you reach around 60+ Dwellers). Watch out though because you must Recall them before they die, Once they are back home, collect their loots and equip to your Dwellers inside. Equip them with nice Weapons ( Legendary or Rare with decent Atk Stats) and Outfits (with rounded stats, or + Outfits), then let them explore the Wasteland and collect items. Select Dweller/s with high Endurance or any Dweller you have with good rounded stats, preferably from the Lunchbox Draws. This is where you can farm free Weapons and Outfits to strengthen your Dwellers. There are some exceptions though, and that's for you to explore mid to late game. Note though that overtime, things will get a little difficult. Why!? because upgrading rooms will also increase the difficulty to eliminate disasters, so don't do it early game, especially when you prefer wide rooms. After the disaster, you can check your Dwellers List and check for Dwellers with a "Coffee Break" status under the Job Menu. Preferably, place Dwellers equipped with decent weapons, with high and/or SPECIAL stats. The number of Dwellers you can put at a time in a single room during a disaster will also depends on the capacity of the room. Don't worry because after the "disaster", your Dwellers will automatically go back to their original places. Just move all nearby Dwellers to help eliminate the problem. If You Now Like Your Current Items, Let's Continue. If you want a hard reset, aim for Legendary weapons, it will make your Wasteland exploration easier. This is where players will reset the game and try again. Legendary or Rare Dwellers and Outfits are also possible if you are lucky enough to add them to your desired weapon draws. To kick start Wasteland Runs and Vault Defense early game, other players do this: Aim for at least 1 Legendary Weapon or Rare Weapon (Attack damage of around 15+/20+). Some objectives will give you Lunch Boxes, and opening them will give you bonus CAPS, Resources, Outfits, Weapons and more. Continue completing objectives to gain more rewards. Equip 1 Dweller with a Weapon/Outfit = If you were able to draw a weapon or armor from the Lunch Boxes, then do so. Collect X Resources = Just play normally, they will come eventually. Sell 1 Weapon or Outfit = It's kinda too early for this one, so either ignore or just hit the X mark before it to skip. Your Dweller is still probably weak at the moment, so once outside, tap again and Recall, hit Collect option to let him/her re-enter the vault. Send 1 Dweller to the Wasteland = Drag a dweller that is inside your vault and put him/her outside. Level Up 1 Dweller = Just wait and tap Dwellers that has a Green Up Arrow next to them. Successfully Rush 1 Room = Rush your Diner, just make sure it has nice Dwellers first though. ![]() Assign 2 Dwellers in the right room = While dragging Dwellers into rooms, a number on top of their head will appear, higher is better. While following the above screenshot, complete your Objectives to boost CAPS gain and get free Lunch Boxes! Here's some example early game objectives: Once reached, remove that 2nd row Elevator so that all Elevators will only be placed on the the sides. Continue from the newly built Elevator (right) until you reach the 2nd row Elevator (left). Next, build 3 units of Power Generators and 1 Elevator. Add 1 Living Quarters next to the existing Living Quarters.
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